
Octane’s on-screen viewport is the final render. That means, no more “get up and wait” in your workflow. Leveraging the power of the GPU, Octane can render final quality images 10x to 50x faster than CPU-based, unbiased rendering engines. OctaneRender v3 supports unbiased GPU texture baking (UV or volumetric) of global illumination, spherical harmonics and 8D light fields. OctaneRender 3 adds deep pixel rendering support as well as live connecting of DCC and compositing apps through the OctaneRender for NUKE plugin. OctaneRender v3 supports rendering of particulate matter such as clouds, smoke, fog and fire with varying densities and introduces a unique native primitive type for incredibly detailed micro-surface displacement volumes and surfaces required to render photo-realistic natural and organic materials. And with Octane 3.0 we provide integration to a beta version of the new Octane Render Cloud to scale for all of your on-demand GPU compute needs. Attached to your editing tools? No problem! Octane supports more than 21 plugins and has a fully interactive, real-time 3D editing viewport.

Use OctaneRender to create images of the highest possible quality at speeds up to 50x faster than CPU-based, unbiased renderers. The release also incorporates important industry standards for GPU rendering, including Open Shader Language (OpenSL) and OpenVDB for particle simulation. Features include volumetric light field primitives and deep motion buffers for high frame rate VR rendering.

The release of the new OctaneRender 3, brings new state-of-the-art tools never seen before in any production renderer. With Octane’s parallel compute capabilities, you can create stunning works in a fraction of the time. What does that mean? It means that Octane uses the graphics card in your computer to render photo-realistic images super fast.


OctaneRender is the world’s first and fastest GPU-accelerated, unbiased, physically correct renderer.
